Organiser: Reading Megagames
Designer: Ed Silverstone
After a successful Christmas, the elves of the North Pole wake up to find Santa missing - and with him, centuries of accumulated magic! Is this a callous desertion, or foul play? Worse still, with the magic missing, parts of the North Pole are starting to fade away. Can the elves manage to pull off a Christmas good enough to keep things going? And - asking for a friend - who's in charge now?
You'd Better Watch Out is a megagame - a blend of board gaming and LARP with an emphasis on communication. The game is driven by a set of easy to learn board game rules for resource management and worker placement. While these rules govern the main actions you will wish to take, the team of facilitators will give you complete freedom to take the game in whatever direction you wish. Of course, some of those directions might well lead to catastrophe...
As one of the elves, you'll spend the day engaged in high-stakes toy-making with a side of corporate politics. While the rules are simple, the right decisions aren't obvious: as with all megagames, the complications come from the other players. There is a power vacuum, after all, and working too hard for the greater good will make it that much easier for others to pursue their own personal goals...essentially, what we're saying is that You'd Better Watch Out.