Organiser: Philadelphia Megagames
Game Designer: Ben Kanelos
Centuries ago, the Dark One shrouded the world in perpetual night with their Eclipse. They were defeated, and you believed they would never return... You were wrong. Somehow the Dark One has returned. Darkness has swallowed the Empire as well as the minds of its citizens whom the Dark One has corrupted into its thralls.
Only your frontier settlement, Cleaveslind, managed to relight the ancient Beacons. You are the last bastion of light in a world of darkness. Now the forces of the Dark One are massing on your borders, and rumors swirl that there are those within Cleaveslind who have already fallen under the Dark One’s sway. Will you be able to survive the onslaught and restore light to the world?
Players will work with their Faction teammates toward their common goals by managing resources, passing legislation, and fighting the forces of the Dark One. Cleaveslind might survive if players keep the Beacons lit by performing Rituals to end the Eclipse. There will be different tables and play areas for different activities: faction tables for members of a team to meet and manage their Locations, an area for members of the council to meet, and a Battle Map to resolve combat.
Shadow Agents
You may be secretly contacted by Control before or during the game to become a Shadow Agent. Keep this a secret! Shadow Agents are not members of their Faction’s team, but a secret team of their own. Their goal is to undermine the other players, preserve the Eclipse, and usher in the Dark One’s rule. How they do this is up to them. Note that players will never be told if and how many Shadow Agents are in the game.
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