Organiser: Ottawa Megagames
Game Designer: John Mizon
In the 27th Century, the old nations of Earth and new nations of other planets live in relative peace, having formed the Interstellar Council. When one of those new nations, commonly known as Wolf, quit the Interstellar Council it was seen as disruptive and regretable, but not a shock. For decades Wolf has been something of a rouge actor. No one thought anything would come of it.
Then came The Attack. Wolf launched an unprecedented multi-domain assault on the rest of the interstellar community. Their methods were sometimes subtle, such as when the entire leadership of the FSA turned out to be deep cover Wolf agents. Their methods were sometimes overt, such as when a strytium bomb took out the capital habitat of Proxima B. Their methods were thorough, in that 90%+ of the naval capacity, military and civilian, old and new nations, was destroyed, captured, or neutralized.
That remaining 10% is you.
Hastily assembled around the lone Sengstacke-class battle tender in operation is the entirety of the population not under direct Wolf domination. This fleet serves as the remaining main body of the Interstellar Council’s naval forces, the Interstellar Council-in-exile, and the new home of thousands of refugees. The Wolves are in pursuit and might do anything to finish off what they started, but you must survive.