Mirrorshades
Alex Beck, Horizon Megagames
The excellent cyberpunk-em-up Mirrorshades tells the classic story of a corporate-controlled dystopia and the “punks” - the elite (if usually impoverished) few who can make the new technology serve their own ends - and who serve as deniable assets for the corporations as often as they oppose them. With the election of a new Chair to the Corporate Council approaching, the legendary punk Fastjack has shocked the city by announcing their candidacy - can the corporate hegemony truly be overthrown?
To hear about how previous runs went, check out the Last Turn Madness podcast or BeckyBecky Blogs’ write-up
35-51 players (including 1-3 Press)
Most roles are somewhat mechanical, though all have diplomatic elements they can engage with. Each corporation has a CEO who is playing a largely diplomatic role. Fastjack in particular has a very difficult task and is best given to a more experienced player, but all other roles are accessible easily picked up by first-timers
8 facilitators needed - a mix of mechanical and narrative roles.
Game licence and materials can be obtained by contacting the designer, and were £250 at time of writing
3,000 cards (no, really)
8 medium maps (5ft x 4ft)
Around 100 foamboard tokens
500-1000 generic tokens for money etc
Total cost (including licence, before venue) approx £600-800