Organiser: Uppsala Megagames
Designer: Jim Wallman
Intervention is a megagame about major power intervention in a regional conflict in the early 21st Century.
Silvania has severe internal problems, marked particularly by a major rebellion in the south. The important port city of Warren Falls has been taken over by the rebels, and in order to oust them, and restore order, the Silvania Government has asked the aid of a powerful modern nation, Freedonia.
In this game the players will be either on the side of the Government and its interventionist friend trying to restore the status quo, or on the side of the rebels seeking to hold on to some hard-won independence, self-determination and freedom of religion.
Gameplay is political and operational. The focus is on planning for and carrying out the battle for control of the city, whilst trying to stay ahead politically and avoid causing too much collateral damage. Negotiation, resource allocation and good communication all feature heavily.