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Organiser: Dallas Megagames
Game Designer: John Mizon
Den of Wolves is a game about the interactions between politics and survival during a time of crisis. Players represent the vessels in the “Survivor Fleet” – a group of surviving vessels fleeing from a catastrophic attack by a ruthless enemy. These vessels are trying to survive in the midst of a crisis. Some players are civilians whilst others are representing government and military elements of the fleet. This game is about interactions between all of these different entities as they attempt to survive.