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Organiser: Empyrean Games
Game Designer: John Mizon
In Den of Wolves, players represent a fleet of refugee spaceships, escorted by the Battleship Aegis, fleeing from a catastrophic attack by a ruthless enemy. The vessels in the fleet are trying to survive in the midst of a crisis. Some players are civilians whilst others are representing government and military elements of the fleet. This game is about interactions between all of these different entities.