Organiser: Philadelphia Megagames
Game Designer: John Mizon
A small fleet of interstellar vessels tries to balance survival, politics and military challenges as they attempt to stay one step ahead of their pursuers.
It is the 27th Century. After a catastrophic attack on humanity, one battleship and a few civilian vessels must fight to survive, govern themselves and maintain order, as they flee from their pursuers. Den of Wolves is a game about difficult political, military and survival choices in a long-term crisis scenario. Players will take on the roles of starship captains, officers, and engineers, as well as politicians and military personnel. The game has a focus on managing resources, as well as various units and assets within broader political and military systems.
Beware! While all players are placed in positions of power within the fleet, traitors may be placed amongst them!