Organiser: South West Megagames
Designer: Jim Wallman
This game is a combination of in-person and online. The 'Moon' part of the game will be held in person, while the 'Earth' part will be played online on a Discord server.
Set in a "very slightly alternative" 1970s, Bad Moon Rising is loosely based on the real-life declassified Project Horizon files, originally produced in 1959 by the US Army about the practicalities of military moonbases. It will have quite a lot of juicy hard science technical detail as a result, though there will also be a healthy amount of science fiction as well.
Gameplay will be mainly based around the following:
Resource management and base-building in order to build and develop moonbases
Conducting defensive and offensive operations to interfere with the rival nation(s), including warfighting, albeit on a small scale
Choosing how best to operationalise new discoveries and technological developments as they appear
Information operations and propaganda as you create political capital out of successes
Politicking to gain advantage, or to negotiate with allies
Logistics planning and operations for getting key personnel and materials to and from the Moon