Fae’s Anatomy
Patrick Rose, John Keyworth and Holly Wall
Set in a distant future where magic has largely replaced technology and the fair folk live openly among us, the communes of Swanshire and their world-famous magical hospitals face strange new expressions of magic and a spate of odd illnesses. Is it a simple coincidence, or is something deeper afoot?
Fae's Anatomy is a mostly co-operative megagame of resource management and forward planning, in a light and whimsical setting. All the players will need to work together to keep the hospitals running, but each commune has its own projects, and its own secrets...
For more information, check out this episode of the Megagame Assembly podcast
20-32 players (including a press team of 2)
Most roles involve some level of mechanical complexity, and all roles rely heavily on communication and collaboration
Runs with 6-8 facilitators. All will need to resolve detailed mechanics (but also manage some freeform actions)
The game is available for £80
Around 900 cards
2 large maps
Need to purchase (or already own) 800+ generic tokens (wooden cubes etc), plus 60 sand-timers of varying durations and "toddler fodder" (play-doh, paper, bouncy balls etc). You'll need to come up with a solution for moving patients with cubes on them - the pack contains templates suitable for laser cutting if you have access to that
Total cost (before venue, including license) approx £300-£350