Dino Island

Niklas Lindblad and Johan Soh Olofsson, Gothenburg Megagames

A few short months ago, researchers were able to sequence enough dinosaur DNA to produce a viable clone, taking the world by storm. Today, the first visitors arrive on Dino Island. With eager investment from the military, entertainment, and biotech industries, vast labs have been set up, prepared to churn out ever more thrilling dinosaurs and attract ever more visitors to the island. Nothing could possibly go wrong. Dino Island is a totally legally distinct megagame that asks players to carefully balance risk and greed, while avoiding any blame.

  • 28-43 players

  • Some roles have several interacting sets of mechanics to learn, while others are mostly or entirely about negotiation and communication.

  • 5-7 facilitators, several of whom will need to guide players through resolution of the game mechanics for the first few turns. At least two (lead map control, and science control) will need to keenly study and understand the rules.

  • Game licence and materials available for £300

  • Around 1,500 cards

  • One large (8ftx5ft) map

  • Around 3,000 generic tokens (wooden cubes, meeples, money, etc)

  • If possible, around 100 mini dinosaurs of various types

  • Total cost (including licence, before venue) approx £600-£750