Den of Wolves

John Mizon, South West Megagames

Den of Wolves is a game about refugees fleeing through space from a dangerous, implacable enemy. The game is mostly co-operative but with some built-in tensions among the fleet and a few “traitor” roles to keep people guessing. The main gameplay loop is around logistics and resource management, but there’s a lot of politics and a bit of space combat in there as well. Probably the second most-run megagame after Watch the Skies, and deservedly so.

  • For more details, have a look at these write-ups by Mechanics are Easy and Patrick Rose

  • 26-41 players (including 1-3 Press)

  • Has run tens of times - design is very robust

  • Most roles are quite accessible - some key ones challenging for newer players. Traitors in particular are difficult to cast as players need to be creative and also willing to lose

  • Runs with 2-4 facilitators. All members of the team do mechanical and narrative facilitation. Ideally wants a couple more experienced facilitators due to the traitor element

  • Game license and materials available for £200 at time of writing

  • Around 300 cards

  • 1 A1 main map

  • Around 350 foam board tokens

  • Need to purchase/have around 1000 generic tokens (poker chips/wooden cubes/etc)

  • Total cost (including license, before venue) approx £350-£500