Aftermath
Zane Gunton, Diversionary Megagames
A low-key post-apocalyptic game, Aftermath is set in rural southern England just six months after civilisation came crashing to a halt. A brutal winter has prevented any hopes of retaining or recovering the former world, and now the survivors must agree - or fight over - what to do with this new one. Players are divided between survivor teams - prominent groups forming hubs of new communities - and the remnants of the former government, trying to retain control and continue to fulfil their duties.
For more details, have a look at these write-ups by Misery Farming and BeckyBecky Blogs
22-43 players (including 1-2 Press)
Most roles are very accessible - high levels of role-play across the game, although some government players will have a more mechanical role
Runs with 6-10 facilitators. Some mechanical responsibilities but all members of the team should be good at narrative resolution. On the higher end in terms of the skills/experience needed to run it
You can contact the designer for the materials, which are currently provided for free
Around 1000-1500 cards
Need to purchase 10-15 OS maps of the area (or put together an alternative)
Total cost (before venue) approx £200-£350